The 9 Principles of Innovation

IDEAS COME FROM EVERYWHERE

“We have this great internal list where people post new ideas and everyone can go on and see them. It’s like a voting pool where you can say how good or bad you think an idea is. Those comments lead to new ideas.”

A LICENSE TO PURSUE YOUR DREAMS

“Since around 2000, we let engineers spend 20% of their time working on whatever they want, and we trust that they’ll build interesting things. ”

MORPH PROJECTS DON’T KILL THEM

“It’s our job to take the product and morph it into something that the market needs.”

SHARE AS MUCH INFORMATION AS YOU CAN

“Every Monday, all the employees write an email that has five to seven bullet points on what you did the previous week. Being a search company, we take all the emails and make a giant Web page. It allows us to share what we know across the whole company, and it reduces duplication.”

USERS, USERS, USERS

“I used to call this ‘Users, Not Money.’ We believe that if we focus on the users, the money will come. In a truly virtual business, if you’re successful, you’ll be working at something that’s so necessary people will pay for it in subscription form. Or you’ll have so many users that advertisers will pay to sponsor the site.”

 INNOVATION, NOT INSTANT PERFECTION.

That’s what we do: our ‘launch early and often’ strategy. The hardest part about indoctrinating people into our culture is when engineers show me a prototype and I’m like, ‘Great, let’s go!’ They’ll say, ‘Oh, no, it’s not ready. It’s not up to Google standards. This doesn’t look like a Google product yet.’ They want to castle-build and do all these other features and make it all perfect.

I tell them, ‘The Googly thing is to launch it early on Google Labs and then iterate, learning what the market wants–and making it great.’ The beauty of experimenting in this way is that you never get too far from what the market wants. The market pulls you back.”

DATA IS APOLITICAL.

Some companies think of design as an art. We think of design as a science. It doesn’t matter who is the favorite or how much you like this aesthetic versus that aesthetic. It all comes down to data. Run a 1% test [on 1% of the audience] and whichever design does best against the user-happiness metrics over a two-week period is the one we launch. We have a very academic environment where we’re looking at data all the time.

CREATIVITY LOVES CONSTRAINTS

“This is one of my favorites. People think of creativity as this sort of unbridled thing, but engineers thrive on constraints. They love to think their way out of that little box: ‘We know you said it was impossible, but we’re going to do this, this, and that to get us there.'”

YOU’RE BRILLIANT? WE’RE HIRING

If I’m an entrepreneur and I want to start a Web site, I need a billing system. Oh, there’s Google Checkout. I need a mapping function. Oh, there’s Google Maps. Okay, I need to monetize. There’s Google AdSense, right? I need a user name and password-authentication system. There’s Google Accounts. This is just way easier than going out and trying to create all of that from scratch. That’s how we’re going to stay innovative. We’re going to continue to attract entrepreneurs who say, ‘I found an idea, and I can go to Google and have a demo in a month and be launched in six.'”

This Presentation was Given by Marissa Mayer, which talks about why is Google innovative.

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